The sun rises and everyone spends a pensive morning considering why they are with this ragtag group of brash young fools.
We eat breakfast without incident and go to the tannery. They have our cloaks ready, add some chains so we can wear them as cloaks, and even split the biggest one so that Ath and Longshot can each have a cloak. (Longshot calls dibs on the head portion.)
We return to The Halfway House, in search of halfling weed and encounter what seems to be an abandoned Aschenbeck warehouse along the road. We inspect around it, attempt to pick the lock to the storm doors, but don’t gain entry that way. Ath instead, while trying to break just the lock, breaks the door itself and the lock. In the basement we find a room with luxurious velvet drapes along the walls, an altar in the middle, and leering masks along the walls. The altar has an 8-pointed star, with purple handprints and the symbol of Tzeentch worshippers.
Behind one curtain is a short hallway, which contains several chests. The closest contains an assortment of black and purple robes, the next contains candles, and the last has several books. One with the purple hand symbol on it, one with a chaos star on it, and one labeled “Log Book”. Irinia takes the log book.
We leave and return to the Castle Rock inn. A note is delivered to Edgar. It’s from a person named Brenner, claiming to be an investigator hired by Markheim whom further claims he has found astonishing evidence regarding Lord Aschenbeck. Brenner states they are staying at an inn called the Drakken.
Irinia and Edgar proceed upstairs to read the book, while Ath relaxes at a table at the inn, and Longshot and Casper go to the Drakken.
The log book details mundane business affairs of the Castle Rock Coaching Inn.
Casper was pickpocketed, severely.
Irinia, Casper, and Longshot arrive at the Drakken first to scout.
Along the way to the Drakken, Ath and Edgar encounter Ketzenblum leaving The Brown Owl. Edgar goes in, intimidates/bribes the bartender, and learns that Ketzenblum is renting a room there. He leaves a note detailing the original reason they were sent to speak with her. (In case the Ketzenblum we spoke with isn’t who she said she is.)
We continue onto The Drakken. Speak with the landlady, and she goes up to Brenner’s room to try and fetch him. A few moments later we hear a shrill scream. The room has been trashed, papers and such strewn everywhere. The symbol of Khorne is painted on the wall, in blue oddly enough. A dagger has been plunged and left into the shredded mattress. It shares the same symbol. Longshot finds a journal and takes it.
The landlady quickly summoned a squadron of city guard, all with the Aschenbeck crest on their uniforms. They instruct us to leave so they can investigate. We do so without argument or delay.
We go to the Collegium Theologica to speak with Prof. Oppenheimer.
Irinia remains with Oppenheimer to study his notes on the ritual, so that she can provide a summary of the ritual.
The rest of the party decides to go up to Nortgarden, minus Ath who went to the temple of Ulric.
Gregor Helstrom notices us as we enter The Graf’s Repose. After eating, Edgar goes and speaks with him. He learns that Gregor Helstrom is a retired Templar of Sigmar (WitchHunter) Edgar details why they were sent to the city. (Ask Ketzenblum about the cowl and purify the clapper.) Gregor finds the prospect of destroying a tainted artifact very intriguing. He provides a letter to Priest Frost (purportedly) encouraging him to cooperate. They discuss Adele together and how Gregor previously had much respect for her but, while he still holds her in esteem, she is definitely much changed since “the incident”.
Meanwhile, Ath is wandering about the area around the temple of Ulric waiting for the rest of the party to meet there as they’d said. He notices two cloaked figures carrying away a bound & hooded Prof. Oppenheim. He confronts them about it and Ath becomes hypnotized into believing that they are taking the Prof. to a surprise party. One of the two kidnappers provides his name as Lambertus. Ath manages to break out of it a bit and a fight ensues.
Ath and Lambertus are both wounded severely, but ultimately part without killing each other. The assailant takes extreme pleasure in the pain Ath caused him. Ath has no idea where exactly Oppenheim went and proceeds to the temple of Shallya to lick his wounds.
Gregor and Edgar continue to talk. We detail what happened with the Aschenbeck warehouse, and Casper fetched the log book we took, and we provide it to Gregor. Gregor writes a letter to his fellow templars to (assumedly) go there and investigate further. We also discuss the incident at The Drakken and the torn up room of Brenner. We also provide the journal which contains evidence against Aschenbeck. Gregor deems it hearsay until Brenner can be found and questioned directly. We part warmly and proceed to the Temple of Ulric.
There, we speak with Priest Frost and deliver the letter. He continues to be hesitant, as there are many other pilgrims that want to be cleansed and they are uneasy allowing Oppenheim to access The Sacred Flame. However, with Gregor’s encouragement he will take it under serious consideration. He instructs us to return in two days time. We ask about the whereabouts of Ath and while the lesser priest had seen him, must have left at least 30 – 45 minutes prior to our arrival.
We proceed to the Collegium, there we find the Profs. study open, the chains holding the box broken, the box, the Prof., and Irinia missing! The notes regarding the ritual remain on the table, they seem to be intact. Edgar takes them. There’s also a note on the table, in Irinia’s hand, that reads:
“Taken by Handsome – Help.
END OF GAME.